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GJC Devlog #3 - Mechanics
Author: Isaac Moua In Grape Juice City, we want players to play a fast-paced game without having to try too hard to understand what they...
May 11, 2023
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GJC DevLog 15 – Narrative, Script, and Storyboards
Author: Joe Czech The city Grape Juice City takes place in a vibrant city teeming with soon to be customers of your team’s unique juice...
May 2, 2023
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GJC DevLog #16 - Projectiles
By: Mark Tillman Projectiles in Grape Juice City are an instrumental part of our gameplay. Players score by splashing pedestrians with...
May 1, 2023
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GJC DevLog 14 – Sound and Music
Author: Jacob Fischer Music and Our Inspirations One of the most important details in a game after the gameplay is the music and sound...
Apr 29, 2023
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GJC DevLog #9 – AI Development
Author: Zachary Geyer Beginning of AI One of the core mechanics of Grape Juice City is giving juice out to Grape Juice City denizens. To...
Apr 19, 2023
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GJC Devlog #4 - Level Design
Author: Charles Heikkila Level Design Goals Our most prominent goal for Grape Juice City’s level design was to provide fast-paced...
Apr 18, 2023
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GJC Devlog #10 - Developing the UI of Grape Juice City (GJC)
Author: Noah Muhammad Intro: Throughout the development of Grape Juice City (GJC) the User Interface (UI) has undergone quite a few...
Apr 3, 2023
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GJC Devlog #7 - Interactive Objects
Author: Jeremy Ivanauski Introduction When designing Grape Juice City, we wanted the titular city to feel alive and interactive, so we...
Mar 28, 2023
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GJC Devlog #11 - Items, Inventory, & Crafting
Author: Tucker Sandin One of the secondary gameplay systems in Grape Juice City is the items, inventory, and crafting systems. Our birds...
Mar 25, 2023
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GJC Devlog #1 - Game Concept
Author: Sam Baeseman Inspiration How did Grape Juice City come to be? Our original concept drew on colorful and playful platformers such...
Mar 10, 2023
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